Master ninja Hayabusa can block, roll and counterattack, all of which must be utilised efficiently to avoid death. More often than not, Ryu (or other) will be confined to an area until everything dies. Ninja Gaiden is third person, chock full of swordplay and violence, and features platforming that can be as annoying as the combat.Įach game is mostly linear, following a set path of tricky platforms to get to the next battle area. Are they grounded, serious showdowns like Bushido Blade, or crazy, acrobatic affairs like Bayonetta? Well, it was given away with the Devil May Cry comparison earlier, but now I should quantify it. So, if you’ve made it this far and haven’t played a Ninja Gaiden, you may be wondering what kind of games they are. Oh, and Ninja Gaiden 3’s in there too, just for posterity, I presume. This is the version we’re getting here, along with Sigma 2 for the sequel. More modes, new weapons and bosses, and even other playable characters, it was a more refined (and equally nails) experience. Whilst the Black version was an “update” of the original, Sigma was the PS3 iteration. So not content with being initially bastard hard, Ninja Gaiden saw further releases in Black and Sigma. They probably like self-flagellation for breakfast too, the weirdos. Those that seek challenge in the insane difficulties, if only for bragging rights and a sense of accomplishment. For you see, there’s a cabal of gamers that like punishment. Of course, I’m only talking about the first version of Ninja Gaiden. When you got it wrong, however, you felt it. Less aerial gunplay, more slick swordfighting, Ninja Gaiden was all about the timings and opportunity. It wasn’t new, as Devil May Cry had been out and had a sequel at this point. Yet rather than the platforming challenges that the original Ninja Gaiden’s brought, Team Ninja’s iteration(s) favoured difficult combat. Well, when they weren’t destroying controllers. As stated, it is hard, and much like the unsubtle Dark Souls comparison, gamers lapped it up. Rather, let’s do a little retrospective on why Ninja Gaiden was so revered back in the early noughties. Do I pick apart every game on its merits and faults, or just generalise it as the advertised package? The inherent problem with reviewing a trilogy is how to break it down. Bringing that fast paced, difficult combat and fiddly platforming back, is it a welcome return or has time not been kind to the master ninja? Prepare yourself for words of praise, rage and nostalgia as we find out… No School Like The Old School Then, when the third game shit the proverbial bed, the series went quiet.īut now, between that FromSoftware lull, Ryu Hayabusa’s back, baby. Renowned for being difficult, it spawned several different versions and sequels down the line. No, I instead refer to Team Ninja’s 2004 “reboot” that took the gaming world by storm. I’m not talking about the original 2D Ninja Gaiden outings, although they were nails in their own right. But what many are quick to forget is that Ninja Gaiden did it first. Or, if it’s a different genre, it becomes “the Dark Souls of X”. Nowadays, any time a game is difficult it becomes a “Dark Souls clone”. Has time preserved its legacy or does it fail to deliver the kicks the hardcore crave by today's standards? The Finger Guns review: The once and rightful king of crazy-difficult action adventure is back.
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