![]() anyway i moved to the next reported slow down trouble & solution and the solution given was to switch in wine from pusleaudio to alsa and supposedly theslow down dissapears. or maybe it was incorporated into the wine already (since report is so very old). ther eis some fix on wine website about some shaders that are causing that but this fix is no longer available it seems. it's not like there are interuptions, but music tempo slows down. this one is th emost curious of them all as everythign actually slows down. when you go to car and they strat talking while the music is playing and car engine is working. GTA: SA - this one has slow down as soon as more than one sound is playing. but i was thinking if maybe same issue is causing the trouble here. Oblivion - sudden slow downs and FPS drops when there is more sound or talking arround, but overall still quite playable and i already finished about half of quests and game but now i don't have much time to finish the main quest. in any case i played it thorugh a couple of times. so i attribute this to some library maybe msisign or maybe wrongly setup. The only ones that are acting kidn of strange are Hitman - the character movement is kind of strange at times (like he is sliding across the floor instead of walking) and occasionally FPS would drop. some maybe slightly worse, but you can lower the settings a bit or turn off some things and you are back in business. Far cry 2 has much better performance on linux, most are about the same. with wine games i start low and then increase settings. all native engine games are set to max or medium settings (CS:GO, 0AD i salso medium i believe) and i have no major issues. Then a bunch of old games into opensource ports/engines like Doom 3 in dhewm3, Morrowind in OpenMW, Arx Fatalis in Arx Libertatis, Doom 1,2 + Heretic + Hexen in Doomsday engine, Jedi Academy in OpenJA, Jedi Knight in openJK.įinally i also installed a bunch of games using Play on linux / Wine such as FEAR, Far Cry 1 & 2, Oblivion, Company of Heroes, Hitman Blood Money, Stalker Clear Sky, Rome Total war, Civ4, Halo, Star Trek Elite force 1&2, Galactic Civilizations 2 Call of Duty 2, Unreal, Unreal Tournament 2004, Hearts of iron 2, Torchlight (Arx Fatalis (yes also wine version to compare.), Battlefield 2.Īnyway i've been busy. Then i installed native games like Minecraft, various kind of pixel art games like Don't starve, FTL, Supertux Cart, then UFO AI, 0AD, smokin guns, Xonotic. ok some load slow (like CS:Go) but otherwise they work fine on medium or high settings. then A Story about my unlce and few other native games that i got over steam and they all work fine. I have a bunch of native steam games - source games - Half life 2 series, L4D2, CS:GO, Synergy, Gary's mod, Original HL, Portal 1 & 2. maybe i missed a windows library or something else in wine. but then again maybe not all have so many channels? so i was hoping for an easy solution for the couple of games that act strange with sound. it's interesting that this is not present in all wine games. it happens in spikes, so it is not constant, but slow down, no slow down, slow down.kind of annoying when you listen people talk and i think it is because this old CPU is handling (maybe to much) sound processing. Probably available in 22.04? and supposedly solvles these kind of sound stuttering and slowdowns in game where CPU handles all the sound (instead of sound chip) and then everything gets suden slowed down. as i understand alsa communicates all directly with kernel and pulse audio communicates with alsa. I really don't know much about sound drivers. In winecfg only pulseaudio or system default are the options, but i've seen other screenshots where they had ability to also choose alsa. ![]() then what are all the alsa packages in repos not currently installed? do i need some extra packages added maybe?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |